﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using MvdDonk.Bomberman.Entities;

namespace MvdDonk.Bomberman.Network.Events
{
    public class MovementUpdateEventArgs : EventArgs
    {
        public MovementUpdateEventArgs(PlayerState movementState, Vector2 movementVector, long id, bool isLocalPlayer)
        {
            Id = id;
            IsLocalPlayer = isLocalPlayer;
            MovementState = movementState;
            MovementVector = movementVector;
        }

        public PlayerState MovementState { get; private set; }
        public long Id { get; private set; }
        public bool IsLocalPlayer { get; private set; }
        public Vector2 MovementVector { get; private set; }
    }
}
